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    • CommentAuthoradmin
    • CommentTimeOct 3rd 2007 edited
     
    Patterns let you do some kind of granular synthesis using patterns:

    You can create very short sound sequences, assemble them together so that they blend into each other. Select the group of sounds and make them into a pattern: This gives you a reusable "granular" pattern that you can reuse in other patterns or place directly in your piece.
    • CommentAuthortigrics
    • CommentTimeNov 5th 2007
     
    hello

    excuse both my english and my ignorance!
    there is this motion guide thing in flash where you are able to link up things to a curve, and then move them around together. those drastic pitch changes what high c is capable of would be fun to apply to relatively fixed clouds, just pitching them and streching them.

    hmm, i might be unclear. :)
    great stuff, just a few days into messing about with it.
    • CommentAuthorthbb
    • CommentTimeNov 6th 2007 edited
     
    I guess I should prepare a demo rather than trying to use text to depict what is purely graphic... Same as you !

    Here is a very rough idea: pierrotgranulaire.upic uses one complex pattern made of many very small sounds to create a strange sounding instrument...

    Do you have a link to an example to see what you mean ?
  1.  
    I've been doin' this stuff, admin.. it's great. Cutting and pasting clouds allows for quickly (exponentially, actually) building up grain clouds. I don't usually use the pattern-making thing, but I could see where that would get right around some issues I've had with selecting passages, etc. A little planning ahead by saving motifs as patterns.. aha! good post.
  2.  
    just on another note, in order to shorten the duration of sounds, I commonly select a bunch of them, then drag the right side of the 'box' to the left, shortening the duration while leaving the frequencies exactly the same. This allows any degree of detail without needless (or even limited on a micro time scale) zooming.
  3.  
    The whole idea of selecting and dragging to the box was something I never knew. Thanks for sharing the inputs. www.onlinepokiegames.com.au/
    • CommentAuthorJoel
    • CommentTimeJul 26th 2019
     
    It would be really useful to have an "airbrush" or a brush that "sprays" many notes to create granular clouds. These notes could be constrained to a scale or other intervalic note sets or patterns. There used to be a CSound utility called "CMask" that, if I remember correctly, allowed the user to set note parameters and would then generate a series of notes (a few, or thousands) according to probabilities and with a defined distribution and density in the score. Something like this in HighC would be extremely powerful.

    I have only just begun to explore HighC and am very excited about its creative potential.
    • CommentAuthoradmin
    • CommentTimeJul 29th 2019 edited
     
    Hi Joel and thank you for your feedback. This is a great idea you're proposing. Unfortunately, HighC development is somewhat stalled. I do have plans and working prototypes for great features, such as the ability to analyze a sample file and tweak each note (replacing an instrument by another): https://youtu.be/c5vh4dubuQc .

    Unfortunately, the Java platform which I used to develop HighC is obsolete, and I'm due for a complete rewrite in a more modern platform, such as the web. This should take a year or two (of side work), and, even though it's definitely going to happen, I don't see it coming in the next 4 years.
    • CommentAuthorJoel
    • CommentTimeAug 21st 2019
     
    Sad to hear that development of this wonderful programme is stalled. However, I can imagine how difficult it must be to find the time to do it. I will be patient and hope to see more great things in 4+ years!