HighC is simple to use. This is because it relies on simple but powerful concepts, and because its user interface has been streamlined to the bones. Yet, creating music is, and will remain, difficult. This is because it is a creative task: you must propose something new to your audience, and because what "sounds good" is the result of the long evolution of our musical culture: you need a deep experience of this culture to talk the "common language" of music.
HighC alleviates two major difficulties in creating music: the acquisition of enough dexterity to master an instrument, and the ability to integrate in one's head a full musical structure: because the whole piece is visualized at once, you can grasp it as a whole using your visual memory, rather than having to keep most of it in your auditory and language linear memories.
However, the concepts of HighC open up new musical landscapes, and this newly found freedom can destabilize at first. The following tutorials will help you get the most of HighC and reduce the learning curve before you can create pieces that satisfy you.
For non-musicians, I propose a small tutorial and some hints that, in a soft and gentle way, will initate them to some fundamentals of our musical culture, involving harmony and rythm. By listening to some examples, applying some base principles in your compositions, you should be able to rapidly create some pleasing loops or pieces and explore the richness of HighC musical space satisfactorily. Follow this link for the tutorial.
Musicians will have understood more rapidly how to create sounds and pieces that follow our musical conventions. Yet, they may feel a tad disoriented by the unconventional workflow for creating music. This link will help them get up to speed.
For all users alike: the process of drawing sounds rather than directly playing them will probably appear tedious to some, despite the advantage of being offered a full and in-depth view of your composition. HighC has been designed with a streamlined workflow in mind that should let you create very rapidly ambitious pieces. For instance, the ability to create patterns and copy/paste them in succession avoids tediously repeating a beat or rythm. In many respects, writing a musical piece with HighC is much faster than writing it on a musical score, and in many instances, also faster than playing each track on a keyboard and mixing them. Follow this link for a guidance on how to work fast and accurately with HighC.